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Create a Book

To create a Book you must first have the book available in pdf format. If you have the book in another format such as .doc or .ppt, you can very easily convert it to pdf and then upload it to the platform.

After creating the Book, you can add Augmentations to it.
You can also add other users to create augmentations on the same Book.

Add Augmentations to a Book

Once the Book is created, you can add augmentations to bring your book to life.

The augmentations are displayed when the camera of the mobile device detects the trigger image that you have set.

When creating augmentations, you can select the multimedia information (image, video, 3D model, audio, web page, YouTube video) that will be displayed when the trigger image is located by the camera.

You can add as many augmentations as you wish to a Book.

Add Complex Augmentations with AR Experience Editor

Simple augmentations of any type can be added to each Book, such as image, video, 3D model, audio, webpage or a YouTube video.

With AR Experience Editor you can add complex augmentations that combine images, videos, 3D models and 3D shapes.

The complex augmentation will be displayed when the camera of the mobile device detects the trigger image that you have set.

The complex augmentation will appear exactly as you designed it in the AR Experience Editor.

View an augmented Book with the mobile application

To view an augmented reality experience on your mobile device, you must first have downloaded the ARTutor application.

Then, you can search for the Book in the app or use the book’s QR code.

The camera of the mobile device will then open and as soon as an activation image is found, the augmented reality experience will be displayed.

A field trip enhanced with ARTutor, an augmented reality educational platform

Field trips constitute a powerful educational tool, providing students with the opportunity to acquire authentic, hands-on experiences by direct contact with the natural environment. Technological advances, especially augmented reality (AR) applications, can add a whole new dimension to field trips. A field trip took place at the volcano Sousaki, enriched with AR activities that were created using the educational platform ARTutor. The students that took part in the field trip were asked to locate different rock formations on site from the pictures they had been given. By scanning these pictures with the use of the ARTutor application on their mobile devices they were given access to educational material that had been loaded in the ARTutor platform. The augmentations were pictures, videos and text and provided a great deal of information regarding the rock formations of the volcano.

The instructors were asked to comment on the whole experience from planning this field trip to watching students’ reactions and evaluating the level of their engagement and satisfaction. They reported that after setting the learning goals, the design of the augmented reality activities was problem-free. The platform was very helpful when uploading the augmentations chosen and they only had to check the signal reception at the volcano site so that they could confirm that there would be an internet connection during their visit. The quality of the content and the integrity of the materials could not be questioned, since they were uploaded on the educational platform after a great deal of consideration and rigorous screening on the part of the instructors.

Following the educational outing, the instructors expressed how positive this experience had been for the students, who enjoyed working together in groups, had fun locating the spots from the pictures and were amazed by the information provided to them through the AR application. All in all, the true potential of such a field trip was appreciated and taken full advantage of and, as they reported, it was something that they would definitely like to do again. They also pointed out how important such endeavours are for preserving our geological heritage.

Source: Psychogiou, M., Georgiou, K., Antonarakou, A., & Drinia, H. (2019). A field trip enhanced with ARTutor, an augmented reality educational platform. Eur. Geol. Eur. Geol.
https://eurogeologists.eu/psychogiou-a-field-trip-enhanced-with-artutor-an-augmented-reality-educational-platform/

2nd International Hackathon

ARTutor was presented and utilized at the 2nd International Hackathon, under the Erasmus + program “Immersive Technologies for Education (ImTech4Ed)”, which focuses on the application of augmented and virtual reality technologies in STEAM education.

During the program, participants explored the possibilities of implementing educational games and applications prototypes using ARTutor 3. In particular, they worked in small teams and conceptualize and develop prototypes targeting school kids in the age range 14-16 yrs.

The training was attended by teachers of different STEAM domains and students from different study programs (computing, game design, arts, humanities & social sciences) in universities of various European countries (Cyprus, Greece, Germany).

The training took place from 6th to 10th of December 2021

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